Kirby is a jack of all trades. No matter what powers an enemy has, Kirby can copy them and use them for himself just as well if not better. This has been the little round ball of joy’s signature move for decades now, and over the years he’s utilized dozens of powers on his various adventures. Each new ability he copies gives him a new way to attack and interact with the world, as well as a stylish change in appearance. Part of the fun of any new Kirby game is discovering all the brand new copy abilities there will be, and that has never been more true than with Kirby and the Forgotten Land.
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- Ranger
- Молоток
- Крушение
- Огонь
- Лед
- Cutter
- Меч
- Bomb
- Tornado
- Дрель
- Спать
- Иголка
- How copy abilities work
- Every copy ability and their evolutions explained
Содержание
- How copy abilities work
- Every copy ability and their evolutions explained
For the series’ first attempt at unleashing the pink puffball with an endless appetite in a full 3D environment, Kirby and the Forgotten Land had a major challenge in adapting the purely 2D combat of the past to fit the new perspective. Copy abilities in particular needed to be completely retooled to work, while also being fun, creative, and exciting to use in new ways. While the arsenal Kirby has access to this time around might not seem like a lot, each copy ability is far deeper than they’ve ever been. For a full breakdown of all the new tricks up Kirby’s sleeve, here are all the copy abilities explained in Kirby and the Forgotten Land.
Note: We will be listing every single copy ability and their evolutions below. If you don’t want certain ones spoiled, read on at your own risk.
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- Kirby and the Forgotten Land: Beginner’s guide
- Kirby and the Forgotten Land: How to play co-op
- How to upgrade abilities in Kirby and the Forgotten Land
How copy abilities work
In case you were curious, Kirby and the Forgotten Land doesn’t completely reinvent the copy ability formula. Kirby still has his signature sucking move to inhale, swallow, and absorb the powers of his foes. Once acquired, the B button, previously used to inhale said enemy, is now used to access the new ability. If you don’t like what you’ve picked up, you can always toss it by holding down the Y button to leave it behind in a bubble. You get a couple of seconds to grab it again before it vanishes, just in case you did so by mistake.
Once you’ve swallowed and used a new ability, it will appear in the Waddle Dee Weapon Shop in your hub. Here you can test out all the ones you’ve found, grab one for the next mission, and upgrade them. Each one has multiple evolutions that change how they function in some way, but by going to the weapon shop you can cycle between each form of ability if you prefer one style over the other.
Every copy ability and their evolutions explained
Ranger
The standard Ranger ability drew some eyes when revealed for giving Kirby essentially a gun. With this ability, Kirby can shoot a low damage, high rate of fire pistol. Alternatively, you can hold the button to charge and aim your shots. The default stats are:
- Power: 1/5
- Rapid Fire: 2/5
Noble Ranger is the first evolution that makes Kirby go full Dante by giving him dual pistols. They each are the same strength and shoot just as fast as the first, but having two obviously doubles their efficacy. The charge shot, though, now shoots a swarm of stars rather than a single blast. The default stats are:
- Power: 1/5
- Rapid Fire: 4/5
The last evolution for your gun-wielding style Kirby is the Space Ranger. This form is the most different — trading in a rapid rate of fire for much higher damage per shot. Not only that, but the charge shot can also deal damage over time thanks to a lingering lightning storm that forms upon hit. The default stats are:
- Power: 4/5
- Rapid Fire: 2/5
Молоток
The Hammer ability is one of Kirby’s oldest and most familiar. Whipping out a massive wooden mallet, Kirby gets a strong, if short-range, bashing weapon that can be charged up to unleash a spinning hammer strike called the Hammer Flip. You can also charge while in the air to slam down into the ground. The default states are:
- Power: 2/5
- Rapid Fire: 1/5
Toy Hammer might sound like a downgrade, but this big red squeaker is better in just about every way. It’s stronger for one thing, but also lighter so you can smash much faster for easier combo ability. The default states are:
- Power: 2.5/5
- Rapid Fire: 2.5/5
Wild Hammer is almost hard to recognize as a hammer rather than just a big slab of rock. That weight makes it one of the most powerful weapons in the game, but being a giant slab of stone, is also incredibly heavy and slow to swing. It also gives Kirby a striking pelt hood and face paint. The default states are:
- Power: 4.5/5
- Rapid Fire: 1/5
There’s one last Hammer evolution that is only accessible as an end game unlock called Masked Hammer. As such, this is a bit of a broken copy ability because of how strong it is. It’s faster than the Toy Hammer and just as strong as the Wild Hammer. The only slight downside, which is admittedly true for most Hammer abilities, is that it has a short range. Otherwise, this mallet is second only to one other end-game copy ability. The default states are:
- Power: 4.5/5
- Rapid Fire: 4.5/5
Крушение
Crash is a somewhat unique style of copy ability in Kirby and the Forgotten Land. It basically turns Kirby into a ticking time bomb. When used, Kirby will unleash a massive explosion all around them, which can be made larger if you charge it up. Don’t fret, though, because Kirby himself won’t get hurt by the blast, only enemies. However, and here’s the catch, for as strong as this power is, and it is incredibly powerful, you only get one use out of it before it’s used up. The default states are:
- Power: 4/5
- Rapid Fire: One-time use
The only evolution for Crash is called Time Crash. Unlike your regular explosion, Time Crash doesn’t explode to deal damage to enemies, but instead attacks time itself, so to speak. When used, time will temporarily stop for everything except for Kirby, with the duration being tied to how long you charge the ability. On one hand, this makes it very easy to avoid obstacles and enemies, but it also flips the usual script of enemies dealing damage on contact so that you are the one who deals damage just by touching enemies. The amount of damage is actually really high, too, making it great for melting down boss health bars. The default states are:
- Power: 5/5
- Rapid Fire: One-time use
Огонь
Fire is a classic copy ability that gives Kirby the ability to spew flames from his mouth. This is obviously great for setting foes aflame, but will also come in handy for a bunch of puzzles. The longer you hold the fire out, the larger the flame becomes. If you use it while airborne, it can even help propel you around like an engine. It’s nothing too flashy, but an old reliable favorite.
The default states are:
- Power: 1.5/5
- Rapid Fire: 1.5/5
The first evolution of the Fire ability is called Volcano Fire. Now, instead of spewing flames, Kirby will blast out molten hot lava rocks. You can hold the attack down like normal to blast out rocks one after another or be more precise with single taps. The default states are:
- Power: 2.5/5
- Rapid Fire: 2/5
Last up, the ultimate form of Fire is the magnificent Dragon Fire. This form takes the ability back to the basic Fire ability’s moveset, only supercharged. It obviously will deal more damage, but also has a much greater range, and you can essentially fly forever when used in the air to blast yourself around. The default states are:
- Power: 3.5/5
- Rapid Fire: 2.5/5
Лед
From hot to cold, we come to Ice, which adds a cool new twist. When you blast an enemy with your Ice, they will be frozen solid in a cube of ice you can then kick and shatter — even launching it into other enemies to hurt them too. Or, you could hold the attack to cover Kirby in ice to protect him, and even damage enemies if you slide down a hill while frozen. Finally, just holding this ability will make Kirby immune to any environmental ice’s slippery tricks. The default states are:
- Power: 1.5/5
- Rapid Fire: 1.5/5
Leveling up, we get the adorable-looking Frosty Ice ability that gives Kirby a cozy hat. This ability might look very similar to the basic Ice move, but with a key twist: If your ice breath doesn’t hit an enemy, it will create a snowman at the end of its range. You can then kick this as a projectile just like a frozen enemy. Otherwise, it’s just a slightly buffed-up Ice. The default states are:
- Power: 2.5/5
- Rapid Fire: 2/5
The king of the Ice ability line is Blizzard Ice. Now, rather than chilling enemies with your frosty breath, Kirby will chuck icicles that freeze enemies exactly the same way. This makes it much safer to use, and also has a way longer range than the previous forms, despite doing essentially the same thing. The default states are:
- Power: 3/5
- Rapid Fire: 3/5
Cutter
Cutter, not to be confused with Sword, maybe should be renamed to boomerang at this point since that’s really what this ability does. Kirby throws a bladed weapon that hits and returns to him, and can also be used to snag out-of-reach items. By holding the attack, the spinning blade will charge up and eventually unleash an AoE blast, or you can use it at close range as a more traditional sword-type weapon. The default states are:
- Power: 1/5
- Rapid Fire: 2/5
Chakram Cutter is the equivalent of the Noble Ranger in that it adds a second blade to your arsenal. The only minor tweak that sets it apart functionally is that if you throw out both blades, they will each return in different paths, which can help with crowd control. Otherwise, you’re just getting more bang for your buck with this 1. The default states are:
- Power: 1/5
- Rapid Fire: 3.5/5
Buzz-Saw Cutter is where Kirby gets serious, at least in terms of Kirby standards anyway. Now launching way more powerful, and bigger, buzz-saws, these attacks can bounce off of walls to clear entire rooms without much thought. Just toss out your saws and let them do the work. The default states are:
- Power: 3/5
- Rapid Fire: 3/5
Меч
Now we come to Kirby’s most iconic, yet referential, copy ability: Sword. On the base level, you’re basically just Link. You can do quick horizontal swipes, or charge up to do a spin attack. When attacking in the air, Kirby will somersault with the blade that can hit bigger targets multiple times on the way down. It’s not the most powerful, but it won’t steer you wrong. The default states are:
- Power: 1/5
- Rapid Fire: 2/5
If you’re more of a power-of-speed player, definitely get yourself the Gigant Sword evolution. This massive blade is almost too much of Kirby to wield but pays off with tons of damage and range. If you charge your attack you can even do a massive ground stab that sends a damaging shockwave out. It also comes with a shield, which is very useful for protecting yourself while waiting for the prime moment to swing. The default states are:
- Power: 3.5/5
- Rapid Fire: 1/5
This isn’t Super Smash Bros. Brawl levels of broken, but the Meta Knight Sword is still a bit overpowered. This is a single-player game, though, so why not enjoy it? Not only does this sword deal more damage than the Gigant Sword, but is also twice as fast as the base Sword ability too. In another nod to Link, any attack you do while your health is full will shoot out a projectile Crescent Shot. This is a tough one to get but will make just about everything else a breeze. The default states are:
- Power: 4/5
- Rapid Fire: 4/5
If you do want a copy ability that is as broken as Meta Knight was in Brawl, look no further than the Morpho Knight Sword. The only downside to this ability, just like the final Hammer ability, is that you will only get it after you’ve done everything else in the game and beaten the ultimate boss in Kirby and the Forgotten Land, meaning there won’t be any challenges left you need it for. Still, it is a fantastic reward for proving you’ve mastered everything else. The range is as long as the Gigant Sword and comes with a ground attack that forms a flaming tornado. Oh, and it is the only weapon with max stats, so enjoy that! The default states are:
- Power: 5/5
- Rapid Fire: 5/5
Bomb
Bomb is one of the more technical abilities in the game since it will work slightly differently depending on whether or not Kirby is moving. If you’re stationary, Kirby will lightly roll the bomb forward, while attacking while running will have him chuck it like a bowling ball. In either case, Kirby can also catch up to the bomb and kick it further if you want. Finally, holding the button lets you aim and chuck the bomb at specific targets in a lobbing arc. Thankfully, bombs will explode after the fuse runs out or it makes contact with an enemy, so you don’t need to time them precisely. Despite the name, this ability isn’t all that strong to start. The default states are:
- Power: 1.5/5
- Rapid Fire: 1.5/5
Chain Bomb mixes things up by making the multiple bombs you toss out link up. This will cause them all to detonate at once, in a larger range, and for more power depending on how many you add to the chain. The most you can chain is six bombs, which can end up being very devastating if you can manage to set it up against a boss.
The default states are:
- Power: 1.5/5
- Rapid Fire: 1.5/5
Based on the name, you could probably guess what Homing Bomb does. These bombs are smart and will seek out targets to explode on after you throw them out onto the field. A bit like the buzz-saws, this ability lets you just mindlessly throw out bombs and let them do the work of finding and dealing with enemies. They can also still chain together like the previous form, but this is much harder to do when the bombs have a mind of their own. Still, even on their own, these are your strongest explosives yet. The default states are:
- Power: 3.5/5
- Rapid Fire: 2.5/5
Tornado
Способность Copy Tornado немного странно, так как она функционирует, как способность базы Кирби. Это позволяет Кирби вращаться вокруг Super быстро, рисуя врагам за ущерб, прежде чем запустить их обратно. Преимущества — насколько легко использовать, и что он заставляет Kirby Float в использовании, но не так уникален, как некоторые другие. Штаты по умолчанию:
- Power: 1.5 / 5
- Быстрый огонь: 1.5 / 5
Выравнивание Fleur Tornado, эта способность будет напоминает Мини-босс Fleurina, для которой это не сомневалось названо. Сейчас торнадо будет намного больше и наносят больше урона благодаря некоторым добавленным перьям. В конце концов, это просто чистое обновление по сравнению с базовой торнадо. Штаты по умолчанию:
- Power: 3/5
- Быстрый огонь: 1.5 / 5
Темновать, у нас есть шторм торнадо. К сожалению, опять же, это, по сути, просто повышение мощности к той же способности. Единственным добавленным небольшим количеством FLAIR является то, что после запуска врагов выпущены из вашего циклона, Кирби также смотрит на атаки молнии. В противном случае нет причин возвращаться к предыдущим формам после получения этого. Штаты по умолчанию:
- Power: 4/5
- Быстрый огонь: 2/5
Дрель
Кто не хочет нырять на землю, как будто это была вода, как супер-моль? Способность сверла позволяет Kirby прожить эти подземные мечты, позволив ему погрузиться через грязь, удерживая его в безопасности от вражеских атак и всплываю ниже, чтобы иметь приятный кусок урона. Если вы умны, вы даже можете просверлить круг вокруг нескольких врагов. После завершения круга вы будете выполнять всплеск землетрясения, который попадает в кругу, который вы прослеживали. Вы можете даже просверлить, в воздухе, протягиваясь вперед, чтобы ударить несколько раз. Штаты по умолчанию:
- Power: 2/5
- Быстрый огонь: 1/5
Если вы уже догадались, что эволюция дрель будет карандашная дрель, пойти купить билет на лото, потому что эта новая форма ощущается, что она вышел из ниоткуда. При неудачной стороне — это то, что карандашная дрель, несмотря на то, что она лучше, чем обычная дрель во всех отношениях, не так креативна, как и имя, которое может привести к веществу. Он имеет все те же движения, что и последняя форма, за исключением случаев, когда вы выполняете quake Plage, Kirby также запустит ракету в форме карандашей в землю для немного большего количества урона. Это выглядит и звучит охладитель, чем это, но более или менее просто повреждение для обычного сверла. Штаты по умолчанию:
- Power: 3/5
- Быстрый огонь: 1.5 / 5
Наше последнее обновление снова только небольшой поворот на дрель. Дверное дрель ровно в два раза лучше, чем обычное дрель в статистике, в том числе, как быстро вы движетесь во время бурения под землей. Но, хотя вы под землей, Kirby также получит лезвие, которое прилипает над землей, несколько похоже на плавник акулы над поверхностью воды, которая может поразить врагов, пока вы полностью безопасны под землей. Штаты по умолчанию:
- Power: 4/5
- Быстрый огонь: 2/5
Спать
Не спать на умении копирования сна! Оставьте его в Кирби, чтобы иметь возможность, чтобы просто позволить маленькому парню сделать перерыв время от времени. Это не будет никакого урона и похоже на аварийные способности в том, что вы можете использовать его только один раз, но все еще довольно полезно. Это единственный навык, который не может причинить вред врагу и вместо этого используется просто восстановление вашего HP. Уважаемый, Кирби может получить здоровье других способов, и игра не все сложно начать с, но эй, анимация стоит самостоятельно. Штаты по умолчанию:
- Power: 0/5
- Быстрый огонь: Однопотребление
Если вы really уключен, вытащите глубокий сон. Эта мощность NAP модернирует перерыв Кирби до полного вздора, выявив полностью меблированную кровать. Этот дополнительный комфорт делает больше, чем просто заставить его выглядеть даже чертежом, но восстанавливает весь свой HP и дает ему один из двух баффов: либо Бонус атаки или скорости на 200 секунд. Вы не можете выбрать, что вы получаете, оно кажется случайным, но является мощной способностью иметь то, что вы получаете, чтобы получить. Штаты по умолчанию:
- Power: 0/5
- Быстрый огонь: Однопотребление
Иголка
Если вы поклонник любой игры Katamari, то вы будете любить возможность копирования иглы. Эта сила делает Кирби в прокатный шар шипов, которые пронзили и собирают врагов, когда вы катитесь вокруг уровней, пока вы держите кнопку. Как только вы позволите кнопку идти, какой-либо враг, который вы поймали, будут опущены, потенциально поражая других врагов в процессе. Но эта способность не может быть использована бесконечно. Если вы слишком долго бросьте, не торчая врага в свои шипы, они автоматически убираются через немного времени. Штаты по умолчанию:
- Power: 1.5 / 5
- Быстрый огонь: 1.5 / 5
Игла беспорядки — это еще одно предельное обновление.
Он работает так же, как игла, но теперь всякий раз, когда вы протягиваете или вытягивайте свои иглы, куча мусора будет запущена как снаряды, которые могут иметь немного больше урона.
Это трудно использовать специально, но он также поставляется с улучшениями вашей статистики, в том числе, в том числе, как долго вы можете остаться в этой форме Катамари.
Штаты по умолчанию:
- Power: 2.5 / 5
- Быстрый огонь: 2/5
Окончательная форма иглы — это красивая кристаллическая игровая способность.
Теперь, когда Кирби катится вокруг, торчащая все на своем пути, вы также оставите позади следа шиповников.
Диапазон ваших игл также намного больше, он длится дольше всего самых длинных из трех форм, а вместо случайного беспорядка Кирби выпустит кучу хрустальных шаров, когда вы отпускаете кнопку.
Штаты по умолчанию: - Power: 4/5
- Быстрый огонь: 2/5
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